1/6/09

Megaman: The RPG

So, here's a cool idea.

What if, instead of one GM and many heroes, what if you had one hero and many villian/GMs.

And set it as Megaman, with the GMs being the boss monsters and controlling/designing a level.
Granted, I don't see much actual roleplaying happening, but it could be cool as a "challenge game".

Also, biggest problem is: What do the extra BMPs (Boss Monster Players) do on off levels?
They'd have to contribute somehow....

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