Crazy idea for a game. Every player is a chef in a busy restaurant. They work long hours in difficult conditions, requiring skill and speed under pressure.
Players would have stats like Exhaustion (The effects of heat, stress, and sleep deprivation. Goes down at breaks, end of shift, and when positive things (?) happen.) and Respect (How the other employees and PCs view your character. Higher amounts lead to better positions/raises and better teamwork, while low amounts can lead to arguments, fights, and trouble working as a team.).
In addition, the Restaurant would have stats of it's own.
I'm thinking of a fast paced, easy to use system... Maybe using cards in a trick-based game. The suit of the winning card determines what stats go up or down. Chefs would have stations or positions, and each one would have a special ability that could be used once a game...
Maybe money is required for the PCs. PCs have debts or goals that can be accomplished with more money. This ties into different dishes. More complex dishes give more money, but require more work and are harder to complete (and thus risky).
Character interaction would happen mostly off duty or on breaks, but occasionally could happen in the kitchen.
Go to Chef on Wikipedia for more information on chefs and the different positions. There are fancy titles and everything. Also, my apologies to the ghost of Johnny Cash.
Anyhow, this is very rough but... All ideas are welcome, I think this could be cool!