I thought I might begin to explain some of my works-in-progress. I'm in no hurry to actually finish any of them, but if I get enough interest... well, who knows what'll happen.
Dossier: A game of spies and saboteurs infiltrating an enemy facility. They don't know who or what to trust.
Thunder, Smoke, and Steel: A card-based game of mystical martial artists.
Blade Dancers: An odd little game about mystical warriors. I really like the mechanics on this one, but I'm sure it needs work.
COord: I'm not even sure what this is. It's more of a framework than anything, and a rough one at that.
Dragons in the Dungeon: A DnD themed hack for Dogs in the Vineyard. I'm not sure it's not crap.
Elder Age: An odd game where your actions are based on why you're doing something as much as how. Some interesting ideas, but I think the mechanics might be broken.
Elflings: A rough fantasy Dogs hack about magic using elven warriors. Jedi VS Sith and all.
Fantasy D10: A game based on the colors of magic from Magic: The Gathering. Not sure what else to say. It's meh.
Fighting Card Game: A game based on fighting games, in particular Soul Caliber. Meant to be gamist and weird, but it's very half-baked.
Gargantuans: A game about climbing up giant beasts and killing them. See Shadow of the Collosus.
Legend: A game where symbols relating to your character, and legends about your character, give you power. Very rough.
Legends: Zelda-based episodic game, also called "The Legendary Heroes".
Monsters in the Night: Another Dogs hack, this one World of Darkness themed.
Opposites: A game about opposite extremes and internal conflict. Very, very rough.
Peril: A game about characters that are guaranteed to get worse. Meant to be tragic, maybe? I remember it was interesting when I wrote it.
Pirates: A game about pirates in a politically fractured world. Uses dice for character actions, cards for special effects / scene shaping, and a board gamish-sub game for the political factions on the islands.
Rememberance: A supremely rough game about flashbacks.
Sigil of Heaven: A very rough card game. Not nearly near done.
Skeletons: A Shield-based Poison'd hack.
Swords of Ganeride: A very rough fantasy game. Not sure what the hell I was thinking.
Smoke and Mirrors: A spy game. Some potential, but WTF was I thinking???
The Duelists: A game about, of all things, Duelists. Mechanics are almost non-existant, but there are some cool ideas and some flavor.
The Grid: A game. Not sure what else to say. Started out as a unique character sheet/development idea, but... I don't know anymore.
Immortals: A Polaris hack about people who've extended their life somehow.
Tattooed Monks: A gamist game about monks. With tattoos. Wuxia style.
Monk Card Game: Very rough card game about animal-style monks.
Engines: Essentially Apocalypse Girl with flavor removed. Rough right now.
Tesselate: A game about repititions and patterns.
Words: Scrabble + Baron Munchausen + Bedlam. Very rough right now. Needs a name.