The Ruins and Thematic Power Balance

I forgot to mention another cool thing: The Ruins flips the old 3.0/3.5 power balance on it's head (at least thematically). Instead of mages being weak and getting strong and fighters being strong and getting weak, it'll be the opposite.

Magic will get weaker as people move further down, leaving the mages unprepared. While everyone else can find gadgets and such that accentuate the skills they already have.

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