Showing posts with label SSBB. Show all posts
Showing posts with label SSBB. Show all posts

12/8/08

More SSBB Stuff

So I had this great idea at work.
In SSBB Cards, the main focus of your turn will be "Exchanges" of attacks.

In an exchange, each player has a number of dice. Characters with faster attacks get more, but deal less damage.

So you roll your dice (d6s), and so does your opponent. 1s are lost and give you Risk, 2s-5s are rerolled, and 6s remove a die from your opponent's roll and are rerolled. Keep track of 6s, as most special attacks and such require a running count.

Keep going until one or the other runs out of dice. The remaining dice on the winner's side translates into Damage (based on how strong VS fast the character is).

In addition to Damage, there's also Knockback. But regular attacks don't deal Knockback, special attacks do. And this is where the cards come in.

Unlike most cardgames, there won't be turns. Well, there'll be turns, but not "Jake's Turn" then "Alex's Turn". Instead, players will act more-or-less simultaneously. Turns will be structered into "Phases" in which players take turns doing... stuff. This'll be determined by passing Priority (who can do something right now).

When all players pass in a Phase, move to the next Phase. On each turn, a single player has "Initiative". This mainly states that he gets first Priority in each Phase. It may also affect quick attacks and movement things and such, or maybe who gets items. I'm not sure.

So, the Phases:
Setup (Draw cards, and deal out items and environmental hazards.)
>
Pre-Exchange (Use Pre-Exchange items and special abilities to prepare for the Exchange.)
>
Exchange
>
Post-Exchange (Use Post-Exchange items and abilities. Deal with any consequences of the Exchange (especially potentially getting knocked out of the ring (or potentially recovering).)
>
Clean Up (Discard cards, items, and environmental hazards.)

And that's it for tonight.

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On the RP side of things, I'm envisioning a competitive, Gamist game. The GM maps out levels on graph paper (right to left, up and down) similiar to those shown in SSBB. He then buys Enemies and Hazards out of a point budget. And then the characters run through the gauntlet.

And characters don't level up. Instead, based on the diffuculty of the challenges over come, they get some sort of currency. They spend these to get Stickers. These Stickers are either limited use abilities, at will abilities, or static bonuses.

In addition, GMs can put certain Stickers up for stake for defeating challenges above and beyond the normal.

Think Beast Hunters, kind of, with Stickers instead of Tattoos. Maybe...

Anyhow, tell me what you think!

12/5/08

SSBB: Cards and Risk

So... what I'm thinking of doing in SSBB: Cards, and maybe in the RPG too, is to have a stat like "Risk" to represent going into dangerous positions for items, attacks, etc...

You can willingly raise Risk to increase attacks, damage, or defense (temporarily), or to grab an item.
But high Risk makes you easier to attack, and a high enough Risk can leave you out of the ring completely (forcing you to recover or die).

In addition, Risk affects who gets hit by bombs and so on.

Some attacks leave you open or are otherwise risky. These raise Risk either temporarily or permanently.

12/4/08

SSBB: The Games

I want to make not one, but two games based on SSBB.

One: A card game, using the established characters. Sort of risk-VS-reward, some resource management, and just enough luck. Each character has a different deck (all hopefully balanced). There's also a deck for the stage (differing) or maybe just set rules for each stage. Also an item deck. And maybe an "other stuff" deck. 2+ players.

Two: A gamist RPG using new characters. Maybe use some established characters as samples or cameos or something. Not too sure rules wise, but I may end up taking inspiration from GRiM, as I really like what's happening there. I may also use some aspects of the card game, but it'll be an almost completly different game. I'm thinking something based on SSBB's story mode. Sort of dungeon crawling-ish type deal. But I've gotta think of some way to make it interesting, not just a rehash of DnD with funny characters and items.

Any thoughts on either one are welcome.